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Live Projection · Scenography · Character Design · Interactive Music Education · Puppeteering

Otto der Ohrwurm

Triple-screen scenography and live projection for the Dresden Philharmonic – 60,000+ visitors across 40+ performances over 8 years.

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01

Initial Situation / Problem

Classical children's concerts were traditionally frontal and moderated – musically high-quality, but rarely visual or interactive. Children remained passive listeners without real participation in the musical experience. Many families found classical music formats too static and not age-appropriate for the digital generation.

Role

Concept · Spatial Design · Puppeteering · Projection

02

My Role / Contribution

Concept, Technical Implementation & Live Performance:

  • Development of character "Otto" (character design, animation, speech rhythm)
  • Spatial design and triple-screen scenography (12×4m projection surface)
  • Programming of live control system with timecode/OSC synchronization
  • Live puppeteering via tablet in 40+ concerts over 8 years
  • Visual dramaturgy and media scenography
03

Solution / Result

Interactive concert format with animated virtual character:

  • Live-reactive character "Otto" as dialogical partner between orchestra and audience
  • Real-time controlled triple-screen projection with generative music visualizations
  • Integrated language games, "boycotts" and humorous interactions
  • Technical pipeline for seamless synchronization between music, animation and audience reaction
  • Scalable performance technology for various concert halls
04

Impact / Added Value

  • Reach: 60,000+ children and families reached in 40+ performances
  • Institutional Adoption: Elements adopted by Elbphilharmonie Hamburg and Philharmonie Brno
  • Cultural Innovation: New standards for interactive music education in German-speaking regions
  • Media Coverage: "Symbiosis of concert and media art" (DNN/FAZ)
  • Sustainability: 8-year successful cooperation with Dresden Philharmonic creates long-term audience engagement

Role

Concept · Spatial Design · Puppeteering · Projection

Skills

Animation · Mapping · Stage Design · Live Systems · OSC · Timecode · Puppeteering · Projection Mapping · Reaction Systems · Language as Interaction Medium · Audiovisual Communication · Seminar Formats

Next step

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Otto der Ohrwurm.

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