Logo
← Back

VR Gallery · Digital Spaces · Museography · Community · 3D Web

ArtInCommons VR Gallery · 2023

ArtInCommons VR Gallery

A cooperative platform for artistic encounters in digital space with immersive 3D gallery.

View project
01

ArtInCommons VR Gallery

order: 3

Role

UX Design · 3D Web Integration · Navigation · Concept · Digital Museography

02

Idea & Context

ArtInCommons is a cooperative platform for artistic encounters in digital space.
The idea: A social and aesthetic infrastructure where supply and demand meet – and projects emerge through collective action.

The virtual space feeds back into the physical by creating relationships.
Authorship becomes fragmented – in favor of collective resonance.

→ To the Platform

03

Implementation & Technology

The central element is a 3D gallery with immersive navigation that serves as a digital laboratory for collaborative art processes.

  • Creating an interactive VR environment using 360° photography
  • Integration via Pannellum: web-based VR framework
  • Interface design & navigation with focus on accessibility & transparency
  • Integration of videos, texts, 3D works & network connections
  • Optimization for desktop & mobile (WebXR ready)
  • Curatorial interface for dynamically adding new content
04

UX & Design

  • Minimalist UI for maximum readability in immersive space
  • Focus on smooth transitions, reduced icons & precise typography
  • 3D spatial concept as digital museography:
    Exhibitions as landscape, not as grid
  • Navigation via click areas & gaze control (WebVR compatible)
05

Impact & Significance

  • Activation of the platform as collective exhibition format
  • Contribution to discussions about digital archives, authorship and opening artistic spaces
  • Connection of documentary VR, open source tools and social design strategies
  • Open system for further exhibitions, workshops and network projects
06

Perspective

ArtInCommons is not a museum, but a space of possibilities.
The platform develops a new model of digital presence – not as replacement, but as extension of community and artistic exchange.
Technology is not used decoratively, but as social infrastructure.

The gallery is a prototype for collective digital museography:
fluid, accessible, expandable.

Date

2023

Role

UX Design · 3D Web Integration · Navigation · Concept · Digital Museography

Skills

WebGL · HTML/CSS/JS · WebXR · UX Flows · Exhibition Design · 360° Spaces · Hybrid Spaces · Visual Navigation · Reaction Systems

Next step

Visit project
ArtInCommons VR Gallery.

↗
← Back to work